![]() There’s nothing stopping you from making dozens of these things to power a settlement, but the original concept was to drop one in settlements I don’t often work in, to run a recruitment beacon and/or lights. The powered conduit still retains the original conduit functionality – you can connect other conduits to them, to extend their range. Crafting the conduit is nearly identical to the original conduit, except with the added cost of 6 fusion cells (NOT cores). ![]() The Powered Conduits are copies of the standard wall, roof, and floor conduit, which generate 1 power on their own and radiate it outwards – any light, radio, and recruitment beacon within the 500 unit radius of the conduit will automagically come on. Powered Conduits is a simple mod to make it easy to light up settlements or run a recruitment beacon for a fraction of the cost of a generator.
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